Combat math

Can one gun finish a 1v4?

What a clutch costs in ammunition before skill enters the picture, and why the loadout that wins a clutch is not the loadout your team runs.

Ammunition budget: M416

0

rounds of margin on one extended magazine

Knife-edge

Hits to knock one enemy
Hits to knock the whole squad
Rounds you must fire, at your hit rate
Rounds in one extended magazine
Swapping instead of reloading saves

Rounds to fire, by hit rate and enemy armour

Each cell is what knocking the squad costs at that accuracy and armour, measured against 40 rounds in one magazine. Hover or tab onto a cell for the arithmetic.

Hit rateLevel 1 vestLevel 2 vestLevel 3 vest
Fits one magazine Needs a reload Outlined cell: closest to your assumptions

Double-gun loadouts, ranked by margin

LoadoutBoth guns work inside 30 mUsable roundsMargin

Margin is usable rounds minus rounds needed. A marksman rifle or sniper contributes nothing at fifteen metres, so those pairings score exactly as one gun would — which is the case for changing weapons when your last teammate goes down.

Weapon database

Read before quoting. PUBG Mobile publishes no weapon statistics — the game shows a power bar. Every figure here is a community private-lobby estimate, sources disagree (two put the M416 at 41 and 43), and reload times could not be sourced for most weapons. Each row carries its own confidence grade; a dash is a genuine gap, not a zero.

WeaponClassDamageMag / extReloadHits to knockConfidenceNote